![]() having consecutive cards) gives you twice the odds of pulling the needed card as if you need a card in between two others. Needing a card at either end of a run (e.g. For example, if you have the 3 of clubs and 3 of diamonds along with the 4 of clubs then you can make a set or run by landing any of the following cards: Try to keep in your hand cards which provide you multiple ways to win. Ace through 5) so that you are not carrying much deadwood if your opponent knocks early, but if you can make sets or runs of higher cards early in the game they are fine to have. You generally want to have cards which skew lower (e.g. The longer the game plays for the more you should be willing to knock as soon s you can because your opponent might be near having a hand with zero deadwood.
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